- Use abilities as needed, but if it gets too technical, move to rounds.
- If complicated enough, establish rounds.
Group Difficulty Modifiers
|2 – 5||[DD]|
|6 – 15||[DDD]|
|16 – 50||[DDDD]|
- Proposing a Mutually Agreeable Solution
- Succeding on Opposed Skill Check
- Targeting opponents strain threshold
- Using Skills to inflict strain