Chapter 7

Social Encounters

  • Use abilities as needed, but if it gets too technical, move to rounds.
  • If complicated enough, establish rounds.

Skill Checks

Group Difficulty Modifiers

Group Size Difficulty
2 – 5 [DD]
6 – 15 [DDD]
16 – 50 [DDDD]
51+ [DDDDD]

Winning

  • Proposing a Mutually Agreeable Solution
  • Succeding on Opposed Skill Check
  • Targeting opponents strain threshold
    • Using Skills to inflict strain
    • Compromise
    • Capitulation
    • Failure

Using Motivation

Modifiers

Discerning Motivations

Chapter 7

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