Welcome to Wayward — The Forever City

“The men who hold Wayward, hold the keys to the future” — A common adage on Karra; unknown origin

Wayward is a city that has stood the test of time. While it has had many names throughout the centuries, it has always been important in shaping history. Savages, warlords, kings, emperors, wizards, churches, politicians, dictators, president, senates, countries, nation-states, and even visitors from the stars, have vied for control of this small spot of land.

Not without reason mind you; Wayward seems to have just what the inhabitants of Korra need to thrive, but this bounty has always caused strife.

Important notes

Time is a relative construct, always moving in one direction, never ending, stretching into the future without deviating from its course. Or is it? In a Chronoscape campaign, time can be altered, shifted, and broken completely. In order to keep everything straight, timelines and times are separated into different logical constructs.

GR’ – Pronounced G R Prime. This is the original history that is accurate up until 28500 Korran Years after the writing of The Genesis Record (explained later).

A Brief History of Korra

The Time before Time (-100,000GR’ to 1GR’)

Technology Level: Stone Age
Races: Unknown
Magic Level: None

While scholars know that life, in some form or fashion, has existed for billions of years, the very first glimpse of intelligent life is only 100,000 years old. As with most intelligent species, Korran ancestors started simply. Cave paintings, crude tools, and other rudimentary markings.

The First Written Records (1GR’)

Technology Level: Stone Age
Races: Unknown
Magic Level: None

The first written history comes deep from within a rocky cavern on the south-eastern coast of the continent Celestra… or as you may have guessed… the same land that Wayward now occupies.

To simplify the constructs of time and dates for pupils; the temporal dating of this document, known as ‘The Genesis Record’, was recorded 28,500 years ago. It has been the foundational document that the inhabitants of Korra have used for the last thousand years.

The First Society (150GR’ ~ 500GR’)

Technology Level: Stone Age
Races: Unknown
Magic Level: None

Little is known of the Pontids, or the first founders of Wayward. We are not even completely sure of their race. There is only scant evidence that a nomadic group had begun to settle in Wayward. There numbers would have been small, but it did seem that the first society had decided to worship the Chasm.
h4. The Chasm
A giant pit in the center of Wayward. It has been the center of religion, conspiracy theories, national pride, and has even caused wars. Due to its inability to be temporally dated, we do not know if the chasm existed before the Pontids (accepted history), if they created it (a fringe theory), or if its existence happened during their settlement (a possibility, though doubtful).

The Lost Years (~500GR’ – 660GR’)

Technology Level: Assumed Stone Age
Races: Unknown
Magic Level: None

For reasons unknown, there are no records that can be temporally dated during these years in the vicinity of Wayward. The assumption is that the Pontids either died off from disease or were conquered by a civilization that did not settle in the area after their victory.

The First Age of Stability (660GR’ – 2000GR’)

Technology Level: Bronze Age
Races: Humans, Dwarves, Elves
Magic Level: None

The First Age of Stability came when a race of humans settled in Waward. Metalworking was becoming common, and societies were becoming more complex. The first example of slavery has been traced to this time period. Some were forced to mine the nearby mountains and Elves were left to toil in the fields and orchards. To many of the dwarves and elves of Korra, it was these harsh conditions that caused an evolutionary split from humans. While science has never concluded that the mutations were directly related to the labor, temporal dating of distinct genetic markers has ensured this theory persists to this day.

The Age of War (2000GR’ – 3200GR’)

Technology Level: Iron Age
Races: Humans, Dwarves, Elves, Gnomes, Halflings
Magic Level: None

Gnomes and Halflings can trace their genetic markers to this time period. These races also attribute their ingenuity and craftiness to introducing the technological advancements that occurred during this period (though science has never proved this). Dwarves and elves had rebelled against their slave masters of Wayward, and a thousand-year age of chaos ensued. Wayward switched hands many times; with most only lasting a single generation.

The Age of Gods(3200GR’ – 3600GR’)

Technology Level: Iron Age
Races: Humans, Dwarves, Elves, Gnomes, Halflings, Orcs
Magic Level: Low

Gods had always been apart of societies before this time, but something was different during this period. The distant and enigmatic nature of a deity was always pursued, but never factually observed. While the Gods in this age have never had their existence proven by the temporal record, the surge in religion and its presence among the populace exploded. Ten Deities were worshiped and churches began to forsake their earlier religions. Many scholars attribute the beginnings of magic to this codification. Wayward seemed to have the first evidence of magic on all of Korra.

Also, Orcs were beginning to make an appearance in the evolutionary record at this time. They attribute the warlike tendencies of humans to have started their race.

The Age of Wizards (3600GR’ – 4049GR’)

Technology Level: Iron Age
Races: Humans, Dwarves, Elves, Gnomes, Halflings, Orcs
Magic Level: Medium

Wizards and magic began to infiltrate daily life. It wasn’t uncommon for members of all races and economic class to have mastery of magic. However, powerful wizards were beginning to come into their own. Dark Magic began to creep in with the introduction of an Eleventh God. With this, wars were fought with sword, steel, and magic. Wizards were promoted to positions of power; usually stripping kings of their kingdoms. By 4049, all major governing bodies were rules by wizards.

The War of Wizards (4050GR’ – 5000GR’)

Technology Level: Iron Age
Races: Humans, Dwarves, Elves, Gnomes, Halflings, Orcs
Magic Level: High

The War of Wizards was a bloody and savage time. The population was decimated all over Korra. Magic was treated like a deadly science and was beginning to be mastered to generate carnage on a large scale. Entire cities were wiped off the face of the planet, and no one was safe. Historical records of the time say that the wizards were finally killed by members of their own council; a multi-national coup all executed on Midnight on the first day of the first month, 5000GR’.

The First Reset (5000GR’ – 5250GR’)

Technology Level: Bronze Age
Races: All Organic
Magic Level: Low

With the wizards gone, magic was feared throughout Korra. All the spells, books, and magic items were destroyed by the new leaders in every nation. Clerics were created with the sole purpose of stamping out magic forever. This also meant forsaking the Gods; as most attributed them to cursing them with these plights. Magic wasn’t the only casualty. The sciences were also looked upon with suspicion. Any advancement that deviated from acceptable norms was looked at as witchcraft and heresy. Technology was being lost and innovators were being hanged out of ignorance.

Other races began to emerge after the wizards had disappeared. The massive amounts of residual magic must have caused evolutionary changes on a large scale.

Age of Enlightenment (5250GR’ – 6000GR’)

Technology Level: Iron Age
Races: All Organic
Magic Level: Medium

As time passed, magic began to slowly be shown to improve life for the common man. The order of clerics split into two: those that opposed all magic and those that pursued regulating magic. The split occurred in 5250 and began the Age of Enlightenment. The Clerics in charge of regulating magic, began to enforce users to join a School. As part of these schools, the wizards were accountable for one another and to police their own. Eventually spells and wards were created to ensure enforcement. Any user of magic that did not belong to a school was hunted down as a rogue element. Magic was back, but regulated. History was less bloody and magic was forbidden to use in an offensive capacity. Entire provinces were razed just on the suspicion that magic was used in battle.

Age of Industry (6000GR’ – 6200GR’)

Technology Level: Industrial Age
Magic Level: High

For reasons unknown, magic was beginning to become more rare. Mage Schools were now allowed to practice offensive spells and were able to assist in limited military exercises. The number of those that could use magic were much lower than before the Age of Enlightenment, and instead of frontline soldiers wielding magic, they were now more specialist. Industry was taking off with automation, and the invention of Steam power.

Age of Automata (6200GR’ – 6400GR’)

Technology Level: Automaic Age (Steampunk)
Races: All Organic, Automa
Magic Level: High

At this point, magic and technology began to blend and Automa was created. Dirigibles were flying in the sky, and the first synthetic lifeforms were being created.

The Forsaken Age (6400GR’ – 6600GR’)

Technology Level: Iron Age
Races: All Organic
Magic Level: None

Starting at the beginning of 6400GR, for reasons still unknown, magic disappeared from Korra by the end of the year. Automa stopped working, and society ground to a halt. Another halving of the world’s population occurred since the technology that they relied upon deteriorated before alternatives could be put into place. In all of the chaos, most of the advancements of the industrial age were lost.

The Renaissance (6600GR’ – 7200GR’)

Technology Level: Industrial Age
Races: All Organic
Magic Level: None

Rebounding after the loss of magic, industrial machines began to be reproduced. Societies were at war since resources were more scarce. Easy-to-source materials have been consumed from Korra by this point, and with the loss of Automa that had already sourced so much, the remaining material was harder to come by.

The Light Age (7200GR’ – 7300GR’)

Technology Level: Electric Age
Races: All Organic
Magic Level: None

Once again, the world was full of light. Electricity was invented and many of the steam powered machines were being replaced. While Automa no longer existed, life was beginning to modernize.

The Digital Age (7300GR’ – 7400GR’)

Technology Level: Modern Age
Races: All Organic
Magic Level: None

Basic computers and technology begins to be developed. The world is globally connected and people can travel anywhere on the planet within 22 hours. Space exploration was in its infancy.

The Technic Age (7400GR’ – 7800GR’)

Technology Level: Technic Age
Races: All Organic, Technic
Magic Level: None

Artificial Intelligence modernized society and replaced most labor. Cybernetic enhancements were commonplace. Technics were being developed and governments were starting to grant Technic Rights. Space stations in the solar system existed. Extrasolar probes were being sent to explore our local cluster.

The Magic Resurgence (7800GR’ – 7850GR’)

Technology Level: Technic Age
Races: All Organic, Technic
Magic Level: High

Magic came back to Korra fast. Power balances between the organics and Technics had been brewing, with Technics now controlling over half the countries on the planet. Technics were unable to wield magic, and the organics now had a powerful weapon at their disposal. In just fifty short years, magic went from a nascent ability to as powerful as the greatest wizards of history.

The Technic Purge (7850GR’ – 8100GR’)

Technology Level: Modern Age
Races: All Organic
Magic Level: High

With the balance of power being shifted back to powerful wizards, Technics were wiped from the planet. Wizards were paranoid that Technics, with their hive-like mind would quickly adapt and overpower them. They were hunted down and all artificial intelligence was purged. While some programs still existed in digital form, no new Technics were allowed to be created.

The Hundred Year War (8100GR’ – 8200GR’)

Technology Level: Hybrid Age
Races: All Organic, Automa, Technic, Hybrids
Magic Level: High

With unrest after the synth purge, rebellions were occurring all across Korra. Automa were being created, and being crossed with underground Technic technology. This made for the first synthetic lifeforms that were able to wield magic. The world wars escalated, and half of Korra was rendered uninhabitable for generations. The global infrastructure collapsed, and the world was thrust back to feudal society.

The Second Reset (8200GR’ – 12500GR’)

Technology Level: Iron Age
Races: All Organic, Legacy Automa
Magic Level: Medium

Some of the Automa was able to be kept running through the Second Reset. Hybrids and Technics died out due to components unable to be sourced. Automa, on the other hand, relied more on magic, and the wizards of the time were able to keep them operational. Less than a thousand made it through the reset in the entire world.

The First Contact (12500GR’ – 12600GR’)

Technology Level: Modern Age
Races: All Organic, Automa, Alien
Magic Level: Medium

The probes sent to the local cluster had been intercepted, and a space-faring species had decided to send a generational ship to investigate. The species was friendly, and began to share technology, albeit slowly, with the inhabitants of Korra. Automa came back into operation, and a global system of trade began to rebound.

The Invasion (12600GR’ – 12610GR’)

Technology Level: Modern Age
Races: All Organic, Automa, Alien
Magic Level: Medium

Humanity was rebuilding society, and technology was coming back to the world. But the extra-solar probes also led another species to Korra’s doorstep. Unlike the first visitors, they came looking to conquer and expand their galactic empire.

After a decade of mostly catastrophic losses, the inhabitants of Korra were brought to heel and were enslaved by their new alien masters.

The Occupation (12610GR’ – 14500GR’)

Technology Level: Modern Age
Races: All Organic, Automa, Alien, Synth
Magic Level: Medium

The Korran’s were under the heel of their alien masters until finally, a confluence of factors led them to rebel. The aliens had been bringing other species to exploit Korra’s resources. This included Synths, a subservient race of non-organic lifeforms that lacked free will, but were otherwise sentient. However, with Automa still in existence with the help of magic, rebels were able to break the chains binding the Synths to their oppressors. Synths banded together with the inhabitants of Korra to strike back. The alien overlords were routed, and Korrans, along with the other alien species brought to the planet, were free of their shackles.

The Golden Age of Korra (14500GR’ – 16000GR’)

Technology Level: Hyperspace Age
Races: All Organic, Automa, Technic, Hybrid, Synth, Alien
Magic Level: Low

Peace had come to Korra, and for the first time, the planet worked together in harmony to rebuild. With the plethora of alien technology, and their new partners, the Synths, Korra’s technological future was bright. With Korra’s resources being depleted, heading to the stars was the only option. Rebuilding the planet was a source of pride for the Korrans. They settled other planets and were starting to terraform other planets in their solar system. For unknown reasons, magic was waning again from the world, but was still available.

The Second Invasion (16000GR’ – 17800GR’)

Technology Level: Hyperspace Age
Races: All Organic, Automa, Technic, Hybrid, Synth, Alien
Magic Level: Low

Now that they knew they weren’t the only ones within the universe, the Korrans had planned for this. Unfortunately, the battlefield was Korra, and the two sides were equally matched. This left the planet and its inhabitants in a constant battle for survival. Technology was advancing on both sides, but little could be done to break the siege. The Korran Synth had made the decision that the only way to stop this war was to destroy their own kind and tip the scales to the peoples of Korra. They melded their collective conscience with that of the enemy Synth and the process destroyed all Synths in the local cluster. Only their bodies remained, but their consciences were gone. The war tipped in favor of Korra, and the people were eternally grateful for the sacrifice that was made on their behalf.

The Reconstruction (17800GR’ – 18500GR’)

Technology Level: Hyperspace Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: Low

Rebuilding took time. While the technological advances of the past still existed, resources were running low, and the population was a shadow of its previous generation.

The Galactic Federation (18500GR’ – 21000GR’)

Technology Level: Galactic Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: Medium

After regaining a foothold on their own planet and exploring the local cluster, alliances were made with other alien species, and the Galactic Federation had been created.

The Galactic Wars (21000GR’ – 23000GR’)

Technology Level: Galactic Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: High

The Galactic Federation was under threat from within. Several federations broke off and started the Galactic Empire and began to enslave other worlds. This eventually broke the Galactic Federation apart, and the galaxy fell into a dark time.

The Isolation (23000GR’ – 24500GR’)

Technology Level: Highest Tech Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: High

The wizards of Korra decided to ban together and cast a spell, the first of its kind, to shield Korra from the Galactic Empire. A spell, more powerful than any had ever been cast, shielded Korra from the gaze of the Galactic Empire. However, it also rendered space travel an impossibility. A protective and impenetrable shield was erected over the planet at great cost to the wizards that cast the spell. Korra was cut off from the Galaxy, and had to be completely self sufficient.

The Return to Space (25000GR’ – 26000GR’)

Technology Level: Highest Tech Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: Low

Korra’s shield faded with the loss of magic. However, the probes that were sent, showed that the empire had fallen and individual planets were now in control of themselves. The Federation was a distant memory, and no collectives were being created out of fear of repeating history. Alliances were loose and informal, but a rough peace held.

The Swarm (26000GR’ – 28450GR’)

Technology Level: Highest Tech Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: High

In 26,000 a rock from another galaxy crash landed on a planet on the edge of the galaxy. The rock contained life forms that evolved at a breakneck pace. They were seen as a threat, and the planet was completely destroyed. However, the eradication effort did not work. All of the ships that had led to the destruction brought spores of this life form back to their home planets. Within a thousand years, half of galactic life was wiped out, and the rest was on the verge of extinction.

The Birth of Chronotology (28450GR’ – 28500GR’)

Technology Level: Chronoton Age
Races: All Organic, Automa, Technic, Hybrid, Alien
Magic Level: High

In a race to develop a weapon to stop the swarm, a Technomagus began researching the ability of traveling through time. Chronoton particles had been discovered, but using them was dangerous and results were always random, and minor. A breakthrough came when he began studying the Chasm in Wayward. The Chasm acted like a time capsule, where chronoton particles could be channeled, and with the help of powerful magics and technology, could push matter back in time, and pull matter back from that time. In 28500, a group of 1,000 brave souls went back and quarantined The Swarm, using a modified and less magic-intensive method that protected Korra for all of those years. They returned to the chasm and returned to their proper place in time.

But things were different. The galaxy was full of life, The Swarm was never a factor, and the invention of chronotology had not occurred. The only people that knew the secret of time travel, were the ones that took that trip. But now, another problem presented itself. Most of the crew no longer existed in the new timeline. Their spouses were gone. Their children no longer existed. No one knew what they sacrificed for the good of their home. This was more than some of the members could handle, and there was a rift. Some wanted to live their lives and let the secret of chronotology die with them. Some wanted to return and undo what they had done, and return the timeline to its original course. Others began discussing the philosophy of harm reduction throughout history, to steer Korra to the best possible version of itself. Others began studying their new reality and were dead-set on recovering their lost family. Others went completely mad.

The Time after Time (28500GR?)

Unfortunately, there was no decision by the heroes. They broke into factions and began to reshape time as they saw fit. Because Korra was the only known access point for travel, it has become a warzone of time, and the prime timeline is little more than a historical record of events that only is true to the 1,000 souls that embarked upon that accursed journey. Time is nothing but a construct to them. How will the past, present, and future play out?